The other path leads back to the trapped door from before. Amaund gives you a JEWELED AMULET for payment and AMAUND MOTIERRE'S SEALED LETTER. Take the stairs, but again be wary of a dart trap as you cross the bridge. When you head down to fight the Draugr, you can use a spike wall trap triggered by a button in the next hall against the enemies. Time for a choice moment. Obviously, he must be conspiring against the Brotherhood, as there's no way a crazy person would just be talking to himself. Receive this quest by talking to Jarl Balgruuf the Greater of Whiterun after you've reach level 20 and completed the quest "Dragon Rising" for him. Location 3 - Suffer: In the Dark Brotherhood Sanctuary in Falkreath Hold. If you plan to poison the emperor, don't forget the Jarrin Root at the end. Pleased with your efforts, Molag Bal will grant you a RUSTY MACE with which to bludgeon the priest into submission. After fighting the spiders, cut through the web-filled doorway ahead to reach an actual door. In the chamber where you fought them, look for a Master-locked chest in the back. In the following room, head up the stairs to collect a potent potion, then downstairs to enter a chamber guarded by skeletons. For a bonus in this mission, you must kill Gaius while he is away from Dragon Bridge, but not while he's on the road. This obviously would be a bad time to get caught if you want to avoid a bounty. Kill the two bandits outside, and enter. To the left is a room with sleeping Draugr and bone chime traps that will awaken them. If you want to go looking for one, Labyrinthian is the best place to go, as it is guarded by respawning ice trolls. Head across the central bridge, then use a lever on either side of the next door to remove the obstructions on the door ahead. Take a horse and carriage to Winterhold. As you flee... things go wrong, and you get surrounded. This gets him motivated again, and he decides to relocate to the Dawnstar Sanctuary. He will drop a CRACKED TUSK VAULT KEY, which will open the cellar vault with the blade pieces you need. You'll be taking the Gourmet's place using the writ you acquired from him. When the fire is out and the Draugr are dead, check the chest on your right, then pull the lever in the opposite alcove to open the gate in the main room. Equip these from the character menu. They patrol alongside an obvious trap in the hall on the left, which you may want to check out, as there is a leveled piece of armor sitting on a table in the first alcove on the left, and a Master hest in the second alcove on the right. Fast travel back to Windhelm, and speak to the child again to get your reward. The southwest area of the ruin contains Amaund and his protector, Rexus. The next room contains several Frostbite Spiders on your right. Either bridge will take you to a wall with a pull chain, and finally an iron door. By Shelby Reiches CCC Contributing Writer *The views expressed within this article are solely the opinion of the author and do not express the views held by Cheat Code Central. A barricade ahead bars your path, but you need merely to pull a chain to remove this obstacle from the door. To thank you for whatever you did to fix the problem, he rewards you with an AMULET OF ARKAY. Check a chest for DUSTMAN CAIRN'S KEY. When you arrive, speak to Aranea, the priestess of Azura. Obtain the Oghma Infinium book, but do not read it. Then, ask him to trade, and take the gold you gave him back. Next, find Faendal, and ask him to follow you. Ahead is a door that opens with this key once you input the sequence shown on the claw. The Path of Magic improves magic skills: Destruction, Restoration, Alteration, Illusion, Conjuration, and Enchanting. Go to an Arcane Enchanter, drink your Fortify Enchanting potion, and enchant the remaining ring with Fortify Alchemy. Take the door to the study, then ascend to the door leading to the upper balcony of the lower district. Gulum-Ei doesn't prove too willing to talk, so you'll have to follow him in stealth. The final shopkeeper, having heard of your methods, will pay up without complaint. Location 3 - Hunt: In Volunruud; it requires "The Silence Has Been Broken" Dark Brotherhood quest or the "Silenced Tongues" Dungeon quest. Ask her to follow you and Lydia will accompany you on your journey; you can then give her orders and have her carry your things, in addition to having a protector at your side in battle. When you return to the present, Alduin will be waiting for you. Purchase two of them to get into areas you could not reach before, or even create a stairway into the sky. Bears drop Bear Claws, an alchemy ingredient, as well as Bear Pelts, which can be used to make leather for smithing. In the hall ahead, hop over the pressure plate on the floor to avoid a dart trap. Through that door, you'll encounter another spider and a chest. Pickpocket all of his stuff, then place it back into his inventory. Talk with the remaining members of the Dark Brotherhood (just Babette and Nazir), then go visit your betrayer: Astrid. Approach the three heroes from your vision of the past to entreat them to fight alongside you. When you're ready, head into the cistern area with Karliah. Then, create another Fortify Restoration potion. The Dark Brotherhood sure has its perks. Ask him about the shout, and he will tell you that he doesn't know it either, but that you can learn it by going back in time to when the Dragonrend shout was first created. He will tell you that Alduin's passage to Sovngarde is located at Skuldafn. At least you've got a friend now. This will lead you to a chain you can pull to disable the trap. After the fight, speak to Kodlak's ghost and inform him that the wolf spirit within him is vanquished, and he is free to go to Sovngarde. Go back to the room, and the armor will have been duplicated on the mannequin. Near the town center, you can see an impressive set of stairs leading up to a large barracks. To become a werewolf, follow the questline of The Companions Of Whiterun. Normally, when you pick up a skill book that is not in a container, you will read it and gain a point in that skill. Head down to Bthardamz, which is guarded by the aggressive afflicted, though the plague has weakened them, so they are easily slain. Don't forget that you have those Lotus Extract poisons on hand, if you're having trouble one-shotting her. You'll start hearing voices in your head, and Tyranus will start acting strangely. Intimidating is usually the easiest option if your level is high. Beside the skeleton is a book called "The Doors To Oblivion". If you choose Azura's Star and the follower, return to the Shrine of Azura and speak with the priestess, who tells you to place the Star on the altar. On your way out, a Thalmor mage will question you about your discovery. In this chamber, fight more shades, then ascend the steps leading up to a ledge overlooking the bridge from the previous area. You can ask all the members of the college what they know about him, though this serves little purpose but to provide backstory information. Then you need only head down the stairs and avoid the spinning blade traps in the middle of the room, which will hopefully take care of any Falmer down here. The nearby tunnel leads back up into the meadery, into the very room where you must poison the mead vat. There, you'll speak with Paratus Decimus, the only surviving researcher. Then, attack them, and keep repeating this as many times as desired. All 18 skills have their own skill books. On the opposite ledge, there are several rare ingredients and potions to gather before entering the next room. 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