I checked their stat from 1066 start. But I've tried a few times in Ireland, and also in southern Italy. In this guide we're only going to look at castle buildings as you won't normally find yourself in control of anything else in Crusader Kings 3. Orders appear at the late stage of the game. Easier time making and discovering larger machines. Krum is, predictably, an excellent commander (but not ridiculously great like random guys with 30+ martial) Simeon I's and Zoe K's stat, in the other hand. a 100% HC army dominates against any AI composition. Lacking that, the preferred way to expand apparently is war. Each County has provinces that can be used to build a Holding. This retainer has easily been able to beat armies numbering in the 8,000 range because my cav always smashes the right flank, then rolls up the rest of the army while they're attacking my other flanks. We are conducting a survey to learn how we can improve the Paradox Wikis experience for our users. It says it … 339 People Used View all course ›› Visit Site Cataphracts still useless? This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. As we know AI is stupid and will never build strong retinues, therefore we must have it in mind when we call them to war. To start with, the basics are fairly simple. With troops that can withstand melee vs feudal troops and lots of light infantry we can go toe to toe with more advanced realms for longer than before. Lost Episode: https://youtu.be/zkV2V5cfcNs Help keep the channel alive and uncensored over at Patreon! I'm playing as Byzantium and have a bunch of Cataphract retinues. Improved Cavalry Tradition. But In my personal, 5,000 man retainer, I put 1,000 men on the left can center (comprised of pikeman and archers), then mass 3,000 light and a few heavy cav on right flank. BamFro. CK2 Trait IDs. Unfortunately, they require high advancement of the castle what is a rare thing. And so on for each region. For instance, the Ireland start does not work anymore because you need 51% instead of 50% to create a duchy. BamFro. Thankfully, this is only about a quarter of the original forces, with five identical groups of Heavy Infantry, Archers, Light Cavalry, and Knights. Although knights of the Middle Ages often fought on foot or at least avoided futile frontal attacks, it happened several times that knightly armies led charges in obeyance to their warrior ideal only to meet with disaster. If he is silly enough to use a large (60%+) portion of archers in his army, using sufficient heavy cavalry can actually win you the battle. Therefore, you can position your heavy infantry and troops, let's say, in the middle, and your cavalry and light troops on the sides. First ones consume huge amount of money, but they spring up immediately and numberous. There are also mercenaries and knight orders. I see I can build a Cataphract Training Ground in my baronies. Heavy cavalry - very tough unit, perfect at chases and melee. Cataphract Training Ground question : CrusaderKings - reddit. Army panel, expanded . Cavalry takes more "population" of your retinues, so you have to let it build up a bit before you hit the Plus for them. Thank you!! CK2 CATAPHRACT TRAINING GROUND WORTH REDDIT. Historically , Zunbil, also written as Zhunbil, was a dynasty south of the Hindu Kush in present southern Afghanistan region. This is allowed through a decision which will lead you through a event menu allowing you to build the capital. Castles in Seven Kingdoms: An Age of Petty Kings are overhauled and have lots of buildings. Grand Capital: After creating a Empire of Libidos you may choose to build a great capital. You can move your soldiers to the top or buttom inside of the flank or center itself, reportedly to bring closer or further from the front of battle. Andalusian Cavalry is still better as of Horse Lords, according to the Comprehensive Retinue Comparisons for Horse Lords 2.4.x [archive.is] (Used the archived version, because I hate having to turn on cookies just to view Paradox forums). Rank is 2 for Counts, 3 for Dukes, 4 for Kings and 5 for Emperors. They seem to take twice the capacity as the other 4 retinue options. Please take the time to fill the Survey Pure heavy cavalry sims best on EVERY AREA. The longbow and the crossbow were able to counter the dominance of mounted knights on the battlefield. They're also not very vulnerable to the skirmish phase, and as such they can often win you the battle. Further, heavy infantry and heavy cavalry excel at melee, which is generally the largest part of combat. CK2+ has india as a seperate add on, and is disabled by default. CK2's complexity doesn't lead to wonderful scenarios like "I'm going to bait French knights harrassing them with my light cavalry, then my spearmen will ambush them in hard terrain and finish them off easily" (the kind of stuff that's so common in all Total War games) - it leads to everything getting so mixed up that it's provides far fewer actionable options than EU3. The base levies are 60 light inf, 150 heavy inf, and 15 cavalry for castles, 75 light inf and 40 archers for cities, and 45 light inf, 45 heavy inf, and 40 archers for temples. Related Search. Cavalry Leader and Brave (especially Cavalry Leader) are always good for any Horde army, but also enable Heroic Countercharge. Work in progress: tribal retinues diversification dependant on both culture and religion. The above attributes open up special charge tactics in melee. The company will consists of heavy cavalry and light cavalry. Basically it's going to be a massive project and the more buildings I add the more buildings I think up and have to put in the mod too Hope that answers your question Blackninja. ... You can have plenty of heavy cavalry, it just takes more time to let it build up. Doesn't matter: defeat is unavoidable. They are trained troops that come in several different unit types which excel in their given role. Below is a seachable table of all 443 trait IDs from Crusader Kings II on Steam (PC / Mac). Widespread horses bred for War or Work creates a ready made cavalry out of the yeoman, not just the nobles. +7.5% Heavy Cavalry defensive +7.5% Light Cavalry defensive Craggon Training Center VII 150 gold 365 days +50 Professional Infantry +15% Professional Infantry defensive Craggon Training Center VIII 150 gold 365 days +10 Professional Infantry +20 Levy Infantry +20 Archers +15% Archers defensive Sisterman Training Center Edit. 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